3.3 Function reference

const GLubyte* gl_error()
is implemented as
message = gl_error()

bool ViewPort2World(double &wx, double &wy, double &wz, double vx, double vy, double vz)
is implemented as
success, wx, wy, wz = ViewPort2World(vx, vy, vz)

bool World2ViewPort(double &vx, double &vy, double &vz, double wx, double wy, double wz)
is implemented as
success, vx, vy, vz = World2Viewport(wx, wy, wz)