The Protocol_Stream uses an ACE_Stream to move an ACE_Message_Block through a series of tasks. Each task in the stream is responsible for performing some operation on the data in the message block. That is the nature of a protocol stream (or "stack" if you prefer). In this stream, the data is compressed and encrypted* on its way between peers. We also allow users of the stream to install a reader task to handle data that percolates up from the peer. As you saw a page or two ago, this is most useful for a server.
*Again, I just pretend to do these things. It would take another day or two to go through any sort of reasonable encryption or compression!
Before we get into the code, here's a picture that's shows what's going on here.
// page10.html,v 1.15 2000/04/09 18:24:24 jcej Exp #ifndef PROTOCOL_STREAM_H #define PROTOCOL_STREAM_H #include "ace/SOCK_Stream.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/Stream.h" // Shorthand for the stream. typedef ACE_Stream<ACE_MT_SYNCH> Stream; // Forward references to cut down on the number of #includes class ACE_Message_Block; class Recv; class Protocol_Task; /* The Protocol_Stream provides a tidy interface to an ACE_Stream setup to process a data block through a series of protocol stages. */ class Protocol_Stream { public: Protocol_Stream (void); ~Protocol_Stream (void); // Provide the stream with an ACE_SOCK_Stream on which it can // communicate. If _reader is non-null, it will be added as the // reader task just below the stream head so that it can process // data read from the peer. int open (ACE_SOCK_Stream &peer, Protocol_Task *reader = 0); // Close the stream. All of the tasks & modules will also be // closed. int close (void); // putting data onto the stream will pass it through all protocol // levels and send it to the peer. int put (ACE_Message_Block *&message, ACE_Time_Value *timeout = 0); // get will cause the Recv task (at the tail of the stream) to read // some data from the peer and pass it upstream. The message block // is then taken from the stream reader task's message queue. int get (ACE_Message_Block *&response, ACE_Time_Value *timeout = 0); // Tell the Recv task to read some data and send it upstream. The // data will pass through the protocol tasks and be queued into the // stream head reader task's message queue. If you've installed a // _reader in open() then that task's recv() method will see the // message and may consume it instead of passing it to the stream // head for queueing. int get (void); ACE_SOCK_Stream &peer (void) { return this->peer_; } private: // Our peer connection ACE_SOCK_Stream peer_; // The stream managing the various protocol tasks Stream stream_; // A task which is capable of receiving data on a socket. // Note that this is only useful by client-side applications. Recv *recv_; Stream &stream (void) { return this->stream_; } // Install the protocol tasks into the stream. int open (void); }; #endif /* PROTOCOL_STREAM_H */