The class declaration is taken almost exactly from a previous tutorial. A good design will have a simple handler object that will collect data from the peer and pass it along to another object for processing. Again, keep it simple and delegate authority.
// page08.html,v 1.16 2003/08/19 15:08:26 schmidt Exp #ifndef HANDLER_H #define HANDLER_H #include "ace/Svc_Handler.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/SOCK_Stream.h" #include "Protocol_Stream.h" /* Just your basic event handler. We use ACE_Svc_Handler<> as a baseclass so that it can maintain the peer() and other details for us. We're not going to activate() this object, so we can get away with the NULL synch choice. */ class Handler : public ACE_Svc_Handler <ACE_SOCK_STREAM, ACE_NULL_SYNCH> { public: Handler (void); ~Handler (void); // Called by the acceptor when we're created in response to a client // connection. int open (void *); // Called when it's time for us to be deleted. We take care of // removing ourselves from the reactor and shutting down the peer() // connectin. void destroy (void); // Called when it's time for us to go away. There are subtle // differences between destroy() and close() so don't try to use // either for all cases. int close (u_long); protected: // Respond to peer() activity. int handle_input (ACE_HANDLE); // This will be called when handle_input() returns a failure code. // That's our signal that it's time to begin the shutdown process. int handle_close (ACE_HANDLE, ACE_Reactor_Mask mask); private: // Like the Client, we have to abide by the protocol requirements. // We use a local Protocol_Stream object to take care of those // details. For us, I/O then just becomes a matter of interacting // with the stream. Protocol_Stream stream_; Protocol_Stream &stream (void) { return this->stream_; } }; #endif /* HANDLER_H */