| java.lang.Object | |
| ↳ | android.renderscript.Font |
This class gives users a simple way to draw hardware accelerated text. Internally, the glyphs are rendered using the Freetype library and an internal cache of rendered glyph bitmaps is maintained. Each font object represents a combination of a typeface, and point size. You can create multiple font objects to represent styles such as bold or italic text, faces, and different font sizes. During creation, the Android system quieries device's screen DPI to ensure proper sizing across multiple device configurations.
Fonts are rendered using screen-space positions and no state setup beyond binding a font to the Renderscript is required. A note of caution on performance, though the state changes are transparent to the user, they do happen internally, and it is more efficient to render large batches of text in sequence. It is also more efficient to render multiple characters at once instead of one by one to improve draw call batching.
Font color and transparency are not part of the font object and you can freely modify them in the script to suit the user's rendering needs. Font colors work as a state machine. Every new call to draw text uses the last color set in the script.
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Accepts one of the following family names as an argument
and will attemp to produce the best match with a system font
"sans-serif" "arial" "helvetica" "tahoma" "verdana"
"serif" "times" "times new roman" "palatino" "georgia" "baskerville"
"goudy" "fantasy" "cursive" "ITC Stone Serif"
"monospace" "courier" "courier new" "monaco"
Returns default font if no match could be found
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Takes a specific file name as an argument
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destroy disconnects the object from the native object effectivly
rendering this java object dead.
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setName assigns a name to an object.
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Called before the object's memory is reclaimed by the VM.
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Inherited Methods | |||||||||||
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From class
java.lang.Object
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Accepts one of the following family names as an argument and will attemp to produce the best match with a system font "sans-serif" "arial" "helvetica" "tahoma" "verdana" "serif" "times" "times new roman" "palatino" "georgia" "baskerville" "goudy" "fantasy" "cursive" "ITC Stone Serif" "monospace" "courier" "courier new" "monaco" Returns default font if no match could be found
Takes a specific file name as an argument
destroy disconnects the object from the native object effectivly rendering this java object dead. The primary use is to force immediate cleanup of resources when its believed the GC will not respond quickly enough.
setName assigns a name to an object. This object can later be looked up by this name. This name will also be retained if the object is written to an A3D file.
| name | The name to assign to the object. |
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Called before the object's memory is reclaimed by the VM. This can only happen once the garbage collector has detected that the object is no longer reachable by any thread of the running application.
The method can be used to free system resources or perform other cleanup
before the object is garbage collected. The default implementation of the
method is empty, which is also expected by the VM, but subclasses can
override finalize() as required. Uncaught exceptions which are
thrown during the execution of this method cause it to terminate
immediately but are otherwise ignored.
Note that the VM does guarantee that finalize() is called at most
once for any object, but it doesn't guarantee when (if at all) finalize() will be called. For example, object B's finalize()
can delay the execution of object A's finalize() method and
therefore it can delay the reclamation of A's memory. To be safe, use a
ReferenceQueue, because it provides more control
over the way the VM deals with references during garbage collection.
| Throwable |
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