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isDirty [-connection] [-datablock]
string...
isDirty is undoable, NOT queryable, and NOT editable.
The isDirty command is used to check if a plug is dirty. The return value is 0 if it is not and 1 if it is. If more than one plug is specified then the result is the logical "or" of all objects (ie. returns 1 if *any* of the plugs are dirty).
| boolean | Is the plug dirty? If more than one plug is given then it returns the logical "and" of all dirty states. |
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-connection(-c)
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-datablock(-d)
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// Create a plusMinusAverage node and a transform. We use the '-skipSelect' // flag so that they are not displayed in the Attribute Editor because // that would force an evaluation and cause the plugs to become clean. createNode -n pma -skipSelect plusMinusAverage; createNode -n t -skipSelect transform; // Hide the transform so that Maya's draw won't force an evaluation which // would clean its plugs. hide t; // Connect the transform's 'tx' to one of the plusMinusAverage node's // inputs. connectAttr t.tx pma.input1D[0]; // Set the value of the transform's 'tx' and check that the // target of the connection has become dirty. setAttr t.tx 13; isDirty pma.input1D[0]; // Result: 1 // // If we retrieve the value of the destination attribute // then the connection becomes clean. getAttr pma.input1D[0]; // Result: 13 // isDirty pma.input1D[0]; // Result: 0 // // A plusMinusAverage node's 'output1D' attribute depends // upon the values in its 'input1D' array. Since we haven't // retrieved its value yet, it should still be dirty. However, // it seems to be clean: isDirty pma.output1D; // Result: 0 // // The reason for this is that the 'isDirty' command // by default only checks connections and 'output1D' has // no connection to be dirty. If we instead check its // value in the datablock, we get the expected result: isDirty -d pma.output1D; // Result: 1 // // The output value will remain dirty until we // force its evaluation by retrieving it. getAttr pma.output1D; // Result: 13 // isDirty -d pma.output1D; // Result: 0 //