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newton [-attenuation float] [-magnitude float] [-maxDistance linear] [-minDistance float] [-name string] [-perVertex boolean] [-position linear linear linear]
selectionList
newton is undoable, queryable, and editable.
A Newton field pulls an object towards the exerting object with force dependent on the exerting object's mass, using Newton's universal law of gravitation.The transform is the associated dependency node. Use connectDynamic to cause the field to affect a dynamic object.
If fields are created, this command returns the names of each of the fields. If a field was queried, the results of the query are returned. If a field was edited, the field name is returned.
If object names are provided or the active selection list is non-empty, the command creates a field for every object in the list and calls addDynamic to add it to the object. If the list is empty, the command defaults to -pos 0 0 0.
Setting the -pos flag with objects named on the command line is an error.
| string |
In query mode, return type is based on queried flag.
| Long name (short name) | Argument types | Properties | ||
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-attenuation(-att)
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float
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-magnitude(-m)
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float
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-maxDistance(-mxd)
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linear
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-minDistance(-mnd)
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float
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-name(-n)
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string
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-perVertex(-pv)
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boolean
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-position(-pos)
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linear linear linear
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newton -m 5.0 -mxd 2.0 particle1; // Creates a newton field with magnitude 5.0 and maximum distance 2.0, // and adds it to the list of fields particle1 owns. newton -p -2 0 4; // Creates a newton field at position (0,2,4) in world coordinates, // with default magnitude(1.0), attentuation (1.0), // and max distance (5.0). newton -e -att 0.98 newtonField1; // Edits the acceleration value of the field named newtonField1 newton -q -m newtonField1; // Queries newtonF ield1for its magnitude. newton -e -mxd 10.0 newtonField1; // Changes the maximum distance of the field called // "newtonField1" to 10.0. newton -m 2.0; // Creates a newton field with magnitude 2.0 for every active selection. // If no there are active // selections, creates such a field at world position (0,0,0).