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shadingNode [-asLight] [-asPostProcess] [-asRendering] [-asShader] [-asTexture] [-asUtility] [-isColorManaged] [-name string] [-parent string] [-shared] [-skipSelect]
node
string
shadingNode is undoable, NOT queryable, and NOT editable.
This command creates a new node in the dependency graph of the
specified type.
The shadingNode command classifies any DG node as a shader, texture
light, post process, or utility so that it can be properly organized
in the multi-lister. Recall that any DG node can be used a part of a
a shader, texture or light - regardless of how it is classified by this.
command. These classifications are provided for convenience in the UI.
| string | The name of the new node. |
| string | (the name of the new node) |
connectAttr, setAttr
asLight, asPostProcess, asRendering, asShader, asTexture, asUtility, isColorManaged, name, parent, shared, skipSelect
| Long name (short name) |
Argument types |
Properties |
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-asLight(-al)
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classify the current DG node as a light
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-asPostProcess(-app)
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classify the current DG node as a post process
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-asRendering(-ar)
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classify the current DG node as a rendering node
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-asShader(-as)
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classify the current DG node as a shader
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-asTexture(-at)
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classify the current DG node as a texture
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-asUtility(-au)
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classify the current DG node as a utility
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-isColorManaged(-icm)
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classify the current DG node as being color managed
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-name(-n)
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string
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Sets the name of the newly-created node. If it contains
namespace path, the new node will be created under the
specified namespace; if the namespace doesn't exist, we
will create the namespace.
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-parent(-p)
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string
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Specifies the parent in the DAG under which the new node belongs.
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-shared(-s)
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This node is shared across multiple files, so only create it if
it does not already exist.
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-skipSelect(-ss)
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This node is not to be selected after creation, the original selection
will be preserved.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can be used more than once in a command.
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createNode "transform" -n "transform1";
createNode "nurbsSurface" -n "surface1" -p transform1;
createNode "camera" -shared -n "top";
// This transform will be selected when created
createNode "transform" -n "selectedTransform";
// This will create a new transform node, but 'selectedTransform'
// will still be selected.
createNode -ss "transform";
// Create node under new namespace
createNode "transform" -n "newNS:transform1";
string $myShader;
$myShader = `shadingNode -asShader anisotropic`;