subdLayoutUV is undoable, queryable, and editable.
Move UVs in the texture plane to avoid overlaps.
In query mode, return type is based on queried flag.
| Long name (short name) |
Argument types |
Properties |
|
| Common flags |
-constructionHistory(-ch)
|
boolean
|
|
|
Turn the construction history on or off.
|
|
-flipReversed(-fr)
|
boolean
|
 
|
|
If this flag is turned on, the reversed UV pieces are fliped.
|
|
-layout(-l)
|
int
|
 
|
|
How to move the UV pieces, after cuts are applied:
0 No move is applied.
1 Layout the pieces along the U axis.
2 Layout the pieces in a square shape.
|
|
-layoutMethod(-lm)
|
int
|
 
|
|
Which layout method to use:
0 Block Stacking.
1 Shape Stacking.
|
|
-name(-n)
|
string
|
|
|
Sets the name of the newly-created node. If it contains
namespace path, the new node will be created under the
specified namespace; if the namespace does not exist, it
will be created.
|
|
-percentageSpace(-ps)
|
float
|
 
|
|
When layout is set to square, this value is a percentage of
the texture area which is added around each UV piece. It can be
used to ensure each UV piece uses different pixels in the texture.
Maximum value is 5 percent.
|
|
-rotateForBestFit(-rbf)
|
int
|
 
|
|
0 No rotation is applied.
1 Only allow 90 degree rotations.
2 Allow free rotations.
|
|
-scale(-sc)
|
int
|
 
|
|
How to scale the pieces, after move and cuts:
0 No scale is applied.
1 Uniform scale to fit in unit square.
2 Non proportional scale to fit in unit square.
|
|
-separate(-se)
|
int
|
 
|
|
Which UV edges should be cut:
0 No cuts.
1 Cut only along folds.
2 Make all necessary cuts to avoid all intersections.
|
|
-worldSpace(-ws)
|
boolean
|
 
|
|
If true, performs the operation in world space coordinates as
opposed to local space.
|
|
| Advanced flags |
-caching(-cch)
|
boolean
|
 
|
|
Modifies the node caching mode. See the node documentation for more information.
Note: For advanced users only.
|
|
-nodeState(-nds)
|
int
|
 
|
|
Modifies the node state. See the node documentation for more information.
Note: For advanced users only.
|
|