Performance options that are in effect may be on all the time, or they can be
turned on only for interaction. In the latter case, the options will only
take effect during UI interaction or playback.
Note that none of these performance options will affect rendering.
In query mode, return type is based on queried flag.
| Long name (short name) |
Argument types |
Properties |
|
clusterResolution(cr)
|
float
|
|
|
Sets the global cluster resolution. This value may range between
0.0 (exact calculation) and 10.0 (rough approximation)
|
|
disableStitch(ds)
|
string
|
|
|
Sets the state of stitch surface disablement. Setting this
to "on" suppresses the generation of stitch surfaces.
Valid values are "on", "off", "interactive".
|
|
disableTrimDisplay(dt)
|
string
|
|
|
Sets the state of trim drawing disablement. Setting this
to "on" suppresses the drawing of surface trims.
Valid values are "on", "off", "interactive".
|
|
latticeResolution(lr)
|
float
|
|
|
Sets the global lattice resolution. This value may range between
0.0 (exact calculation) and 1.0 (rough approximation)
|
|
passThroughBindSkinAndFlexors(pbf)
|
string
|
|
|
Sets the state of bind skin and all flexors pass through.
Valid values are "on", "off", "interactive".
|
|
passThroughBlendShape(pbs)
|
string
|
|
|
Sets the state of blend shape deformer pass through.
Valid values are "on", "off", "interactive".
|
|
passThroughCluster(pc)
|
string
|
|
|
Sets the state of cluster deformer pass through.
Valid values are "on", "off", "interactive".
|
|
passThroughDeltaMush(pdm)
|
string
|
|
|
Sets the state of delta mush deformer pass through.
Valid values are "on", "off", "interactive".
|
|
passThroughFlexors(pf)
|
string
|
|
|
Sets the state of flexor pass through.
Valid values are "on", "off", "interactive".
|
|
passThroughLattice(pl)
|
string
|
|
|
Sets the state of lattice deformer pass through.
Valid values are "on", "off", "interactive".
|
|
passThroughPaintEffects(pp)
|
string
|
|
|
Sets the state of paint effects pass through.
Valid values are "on", "off", "interactive".
|
|
passThroughSculpt(ps)
|
string
|
|
|
Sets the state of sculpt deformer pass through.
Valid values are "on", "off", "interactive".
|
|
passThroughWire(pw)
|
string
|
|
|
Sets the state of wire deformer pass through.
Valid values are "on", "off", "interactive".
|
|
skipHierarchyTraversal(sht)
|
boolean
|
|
|
When enabled, hierarchy traversal of invisible objects in the scene will be
disabled in order to increase performance however this has a side effect of
performing redundant viewport refreshes on certain actions such as manipulations,
start/end of playback, idle refresh calls, etc.
|
|
useClusterResolution(ucr)
|
string
|
|
|
Sets the state of cluster deformer global resolution. This
allows clusters to be calculated at a lower resolution.
Valid values are "on", "off", "interactive".
|
|
useLatticeResolution(ulr)
|
string
|
|
|
Sets the state of lattice deformer global resolution. This
allows lattices to be calculated at a lower resolution.
Valid values are "on", "off", "interactive".
|
|