parentConstraint
You can view or edit attributes of the parent constraint node on the oarentConstraint
tab in the
Attribute Editor when either the constrained or constraint object is selected. T
The following section describes the attributes specific to the
constraint node (parentConstraint). See also
General constraint node attributes.
Parent Constraint Target Offsets
These attributes let you modify the offset between the constrained object and the
target object(s). If you have multiple target objects, each object is listed with
individual
and
offset values. See
Modify parent constraint offsets.
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Enter XYZ translation values for the offset between the target object and the constrained
object.
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Enter XYZ rotation values for the offset between the target object and the constrained
object.
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If you have moved the constrained or target object(s) in the scene, click to update
the target offset values to the current object location.
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Click to key the target offset values at the current time.
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Specifies whether or not you can directly manipulate an object’s constrained channels.
For example, when the parent constraint’s
attribute is off, you can change the position and orientation of the constrained
object without having to move or rotate the driver object.
When a constrained object’s
attribute is
on, you can only manipulate its constrained channels by transforming its driver object.
When a constrained object’s
attribute is
off, you can directly manipulate its constrained channels, without having to transform
its driver object.
NOTE:
The
preferences affect the default state of the
attribute.
Sets the rotation interpolation type for the constraint.
is relevant only when the constrained object has multiple targets.
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Averages rotation between the constrained object and its targets.
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Finds the shortest path between rotations from the constrained object to its targets
using quaternion interpolation.
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Finds the longest path between rotations from the constrained object to its targets
using quaternion interpolation. This path is in the opposite direction from
.
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caches the current rotation onto the constrained object. Once you select
, you must click the
button to create the cache. Cache appears in the
menu field when there is cached interpolation on the constrained object.
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Caches the current rotation interpolation onto the constrained object and creates
an animation curve for the current rotation interpolation on the constraint’s node.
Caching reduces the chance of flipping. Only available when you select
.
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Deletes the current rotation interpolation cache from the constrained object. Only
available when
appears in the
menu field.
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Displays the constrained object’s current position. This value can be useful when
specifying the
value. This field is read-only.
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Displays the constrained object’s current rotation. This value can be useful when
specifying the
value. This field is read-only.
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