MASH Utilities
MASH Utilities are a set of helpful tools that either function on or are aided by
MASH networks. You can access them by going to
in the
or
menu sets. Most of them are also available via the MASH shelf.
-
-
Deforms vertices or faces based on the points in a MASH network. For more information,
see
MASH Deformer.
-
Blends from one version of a mesh to another version of the same mesh. However, unlike
a regular
, this blend can interact with MASH falloff objects, maps, etc. For more information,
see
MASH Blend Deformer.
-
Causes points on a mesh to shake as they move. However, unlike a regular
, this jiggle can interact with other MASH falloff objects, maps, etc. For more information,
see
MASH Jiggle Deformer.
-
Creates a new mesh by joining the points of the currently selected MASH node into
tris. This is useful for setting up a vertex distribution, if you want to distribute
objects into the volume of a skinned character.
-
Connects characters in the selected Type mesh to points in the selected MASH network.
For more information, see
Create polygon text.
NOTE:For the most accurate results, set the Type mesh's
to 0.
-
Uses the selected nParticle system to drive the current MASH network's distribution.
Using this automatically sets the
node's
to
.
-
Creates a new nParticle system and places one particle at each MASH point.
-
Adds MASH
Trails to the selected nParticles without creating a
node.
-
Changes the selected MASH network's instances to repro nodes or vice versa.
-
Allows you to bake MASH instances to actual objects (including animation). For more
information, see
Bake Instancer Tool.
-
Creates a new locator that acts as the pivot for all the instances.
Add Utility
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Allows you to drive animatable attributes on objects in your scene using MASH networks.
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Extracts a mesh's faces and transforms them according to existing MASH points.
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Displays various types of information per MASH point.
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Creates a trail of quads behind or between points.