Graph Editor

Maya's Graph Editor is an updated version of the Classic Maya Graph Editor, giving you a more intuitive approach to manipulating animation curves and keys in your scene.

The Graph Editor is presented as graph view of scene animation so you can create, view, and modify animation curves various ways. For example, you can control interpolation between keyframes, extrapolation of curves, and change animation curves value and timing by altering the shape of animation curves using tangent handles.

NOTE:While the Graph Editor's color scheme is designed for high visibility, you can customize the colours in the Color Settings.

Other improvements include:

NOTE:Distinctions the Maya Classic and updated Graph Editor behaviors have been noted within each topic.

To open the Graph Editor:

To restore the Classic Graph Editor:

The following table provides a brief overview of tasks using the Graph Editor:

To... Do this

Place the Graph Editor in a scene view

Select the scene view in which you want the Graph Editor to appear, then select Panels Panel Graph Editor.

Turn on Pre-selection highlighting in the Graph Editor

In the Graph Editor menu bar, turn on Select Pre-select Highlight.
TIP:Change the highlight color with the Colors window. Select Windows Settings/Preferences Color Settings, then change the Pre-selection highlight option in the Animation Editors section.
Pan and Zoom in the Graph Editor Same as with Viewport navigation:
  • Pan: press Alt or Option (Mac OS X) key and middle-drag.)
  • Zoom: press Alt or Option (Mac OS X) and drag or right-drag. Zooming is centered based on the location of the mouse cursor.
Zoom on a curve Select the animation curve (see To select a curve,below) and click F to frame the selection.
Resize the Playback range On the Time Ruler, click the edge of the dark region and drag to change the playback range. Stretch the playback range in the time view by dragging the flags on the Time ruler.
Move to the previous or next view Use the square bracket hotkeys ([ and ]). These are the same hotkeys that let you move between camera views in the viewport.

To navigate through views using these hotkeys, click in the Graph Editor then press left bracket ([) to move to the previous view, or right bracket (]) to move to the next view.

Filter mangled Euler angles

Select the mangled animation curves (for example, Rotate X, Y, and Z), then select Curves Euler Filter.

Change the rotation interpolation type of existing curves

Use the Curves Change Rotation Interp menu in the Graph Editor and Dope Sheet.

Set an FK/IK key curve

Use the Set IK/FK Key option in the K/FK Keys menu (Key FK/IK Keys Set IK/FK Keyin the Animation menu set.)
Select a key Click the key on the curve.
Tangents are weighted and free by default. See Free Tangent Weight in the Graph Editor Tangents menu.
Select a curve Press M and click the curve (or Ctrl-drag-select).

Move a key Select a key and drag it.

To open the Move Key tool, select Edit Transformation Tools Move Keys Tool Settings.

You can also middle-click an empty area of the Graph Editor and drag to reposition selected keys.

Move multiple keyframes in time without changing the attribute value Drag-select the keyframes to move. Shift-middle-drag the frames left or right.
Change views Absolute view: Press 1

This view is the default.

Stacked view: Press 2

Normalized view: press 3

Select View Renormalize to revert back.

NOTE:

Curves are automatically renormalized when you turn on Display Normalized or the active curve list changes.