The
UV Editor lets you view and interactively edit the UV texture coordinates for polygon, NURBS,
and subdivision surfaces within a 2D view. You can access it from either
Windows
Modeling Editors
UV Editor or the
UV > UV Editor menu in the
Modeling menu set. For more information on how UV shells are used, see the related topics
below.
You can select, move, scale, and generally modify the UV topology for a surface very much like you work with other modeling tools within Maya. You can also view the image associated with the assigned texture map as a backdrop within the UV Editor and modify the UV layout to match as required.

You can easily compare a 3D object to its 2D texture coordinates by right-clicking the layout shortcuts section of the Toolbox and selecting Persp / UV Editor. This layout displays the perspective view and the UV Editor simultaneously, allowing you to see how UVs within the 3D scene view pertain to those in the UV Editor's 2D view and vice versa.

All major UV tasks are accessible either via the UV Editor's toolbar and menus, or from the Modeling menu set's UV menu.
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UV Lattice Tool | The UV Lattice Tool manipulates the layout of UVs as a group by letting you create a lattice around the UVs for deformation purposes. See Modify UVs using the UV Lattice Tool. |
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Move UV Shell Tool | The Move UV Shell Tool lets you select and reposition a UV shell by selecting a single UV on the shell. You can automatically prevent the repositioned UV shell from overlapping other UV shells in the 2D view. |
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Select Shortest Edge Path Tool | The Select Shortest Edge Path Tool lets you select a path of edges between two vertices on a surface mesh. It determines the most direct path between any two selection points and selects the polygon edges in between. See Select a path of edges between two vertices. |
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Tweak UV Tool |
The Tweak UV Tool lets you freely transform components in the UV Editor. See Tweak UVs. |
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Unfold UV Tool |
Unwraps the UV mesh using the Unfold3D method. |
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Cut UV Tool |
Splits UVs along edges. |
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Grab UV Tool |
Selects and moves UVs based on the distance and the direction you drag. Useful for making subtle adjustments. |
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Pinch UV Tool |
Pulls vertices in towards the center of the tool cursor. Useful for more sharply defining an existing crease. |
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Optimize UV Tool |
Untangle and even out spacing between UV coordinates on a shell. |
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Sew UV Tool |
Welds UVs along the seams where you drag. |
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Pin UV Tool |
Locks affected UVs so they cannot be modified. By default, pinned UVs appear blue. |
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Smear UV Tool |
Moves UVs in a direction that is tangent to their original position on the surface in the direction you stroke. |
These items let you edit the orientation and rotation of UVs.
These items let you cut and sew UV shells.
These items let you work on a subset of UV faces while hiding the rest.
These items let you control the display of images and textures in the UV Editor.
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View Grid | Shows or hides the grid. Shortcut for View > Grid. |
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Pixel Snap | Chooses whether to automatically snap UVs to pixel boundaries. Shortcut for Image > Pixel Snap. |
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Shade UVs | Shades selected UV shells in a semi-transparent fashion so you can determine areas of overlap or UV winding order. |
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Toggle Distortion Shader |
Identifies areas of stretching or compression by shading faces with squashed and stretched UVs. See Identify UV distortion. |
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Exposure |
Adjusts the brightness for display. Lowering the exposure allows you to view detail that is not visible in highlights by default. Click the icon to toggle between the default and modified values. This is a diagnostic option that is not saved in the scene, nor applied to rendered output. |
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Gamma |
Adjusts the contrast, or brightness of the midtones in the image for display. Increasing the gamma allows you to see details in the shadows of your image. Click the icon to toggle between the default and modified values. This is a diagnostic option that is not saved in the scene, nor applied to rendered output. In particular, it is applied on top of the view transform, if any — you do not need to set it to 2.2 to emulate sRGB. |
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Toggle Texture Borders | Toggles the display of texture borders on UV shells. Texture borders appear with a thick line. |
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Toggle Checker Shader |
Applies a checker pattern texture to the surface of the UV mesh and behind UVs in the UV Editor. See Apply the checker pattern shader to a UV mesh. |
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Display RGB Channels | Displays the RGB (color) channels of the selected texture image. Shortcut for Image > Display RGB Channels. |
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Display Alpha Channel | Displays the Alpha (transparency) channel of the selected texture image. Shortcut for Image > Display Alpha Channel. |
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View Transform |
Controls the view transform that converts colors from the working color space for display. This is useful, for example, if you want to quickly check the raw color values or temporarily apply a different view transform. The available color spaces that you can choose depend on whether you are using an OCIO configuration file for color management, or have defined user transforms.
These are diagnostic options that are not saved in the scene, nor applied to rendered output. They are not available unless color management is enabled. See Color Management. |
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U coordinate, V coordinate |
Shows the coordinates of the selected UVs. Edit the text boxes and press Enter to move the points. |
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Refresh UV values |
The UV coordinates in the text boxes on the toolbar do not update automatically as you move the selected UV point. Click the refresh button to update the values in the text boxes. |
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UV Transformation Entry |
Changes the UV coordinate entry mode between absolute and relative values. Also provides entry of UV rotation values. |
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Copy |
Copies the selected UV points or faces (depending on the Copy/paste faces or UVs button) to the clipboard. |
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Paste |
Pastes UV points or faces (depending on the Copy/paste faces or UVs button) from the clipboard. |
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Paste U to selected UVs |
Pastes only the U values on the clipboard onto the selected UV points. |
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Paste V to selected UVs |
Pastes only the V values on the clipboard onto the selected UV points. |
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Copy/paste faces or UVs |
Switches the Copy and Paste buttons on the toolbar between working on UVs and UV faces. |
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Cycle UVs |
Rotates the U and V values of the selected polygon. |
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Nudge components |
Repositions the selected components. See Nudge components in the UV Editor. |