SVG Tool Options
Creates a polygon mesh in the shape of a default SVG shape connected to an SVG node.
You can then use the SVG node to paste or import an SVG file from an external source.
For more information, see
Create polygon from SVG.
SVG Attributes
SVG Attributes can be found in the Attribute Editor for the SVG node. There are four
tabs of attributes.
- attributes control the basic appearance of the imported SVG file.
- attributes control aspects of the polygon mesh.
- attributes control the mesh's shader assignment.
- attributes allow you to animate the object on a per-path basis.
Common attributes
-
-
Click this button to paste the most recent SVG paths or code stored in the clipboard
into the scene, replacing the current SVG paths.
NOTE:If copy / paste doesn't work, you may need to update your version of Illustrator to
CC.
-
-
Click this button to open a file browser window then navigate to an existing SVG file
to load into the SVG object.
NOTE:When pasting or importing an SVG object into Maya that has holes, it is best to group
those holes with the surrounding shapes in the original file first. Failing to do
so may result in the holes disappearing in Maya. Open curves can also cause similar
problems and should always be closed before bringing the object into Maya. For more
information see
Troubleshooting holes in an SVG mesh.
NOTE:In order to carry SVG object colors over to Maya as vertex colors, the source's CSS
Properties must be set to Presentation Attributes. In Illustrator, you can find this
option in the Save As menu. Once you set this once, it will become the default setting
for all future SVG objects.
tab
-
-
Specifies the overall size of the SVG object. Default value is 20.
tab
-
-
Specifies which object within the polygon mesh to manipulate based on the corresponding
SVG path.
-
-
Translates the current
object along its local Z-axis. Default value is 0.
-
-
Scales the current object along its local Z-axis. Default value is 1.
-
-
Removes all
and
operations to all objects composing the SVG object, returning them to their defaults.
-
-
Translates all the objects composing an SVG object in their local Z-axis at once.
Generally you want this value to be greater than 0, as anything less than that can
cause problems when attempting to raytrace the object. Default value is 0.01.
tab
For attributes that overlap with the Type Tool's
tab, see the
Type Tool. Note that for the SVG Tool, the effects apply to paths.
-
-
When enabled, displays the mesh's Color Per Vertex data in the workspace. Default
is on.
tab
For attributes that overlap with the Type Tool's
tab, see the
Type Tool. Note that for the SVG Tool, the effects apply to paths.
tab
For attributes that overlap with the Type Tool's
tab, see the
Type Tool. Note that for the SVG Tool, the effects apply to paths.