Before starting this procedure, identify a curve to use for the path. It can be one that you import or create with one of the curve tools. See Draw NURBS curves. You can select a curve tool to create a smooth or jagged curve, depending on the type of animated movement required.
If you draw a curve and want to join the two ends, creating a closed loop, select
the curve, then switch to the
Modeling menu and select
Curves
Open/Close.
Before attaching the object to the path, it is recommended that you ensure correct orientation of the object when it travels down the motion path. You should be able to identify one of the X, Y, or Z axes on the object as the forward direction, and another as the upward direction. If this is not the case, or if you want to verify the object orientation, use the following procedure:
To adjust object axis orientation


This lets you select the Local rotation axes for the object.

If you are going to attach the object to the curve now, do the next step to switch to object selection mode.

To create a motion path by attaching an object to a curve

Motion Paths
Attach to Motion Path
.
When Follow is on, the Front Axis and Up Axis options determine which of the three local rotation axes sets the front and up of the object respectively.
The object moves to a point on the curve as specified in the Time range setting.

Two motion path position markers with numbers appear at each end of the curve. These markers indicate the start and end frames of the animation path.