Delete particles with kill fields
Use kill fields to delete unwanted liquid, foam, or aero particles in a Bifröst simulation.
The available options allow you to affect particles based on certain criteria, when
the particles are within a specific volume.
-
Select the main Bifröst container, or a Bifröst shape node.
- Selecting the liquid container applies the kill field to both liquid and foam particles.
- Selecting the liquid shape applies the kill field to liquid particles only. This will
still have an effect on foam, because foam is emitted from liquid.
- Selecting the foam shape applies the kill field to foam particles only. However, note
that new foam particles can still be emitted by turbulent liquid within the kill field's
effect.
-
Select
.
A
object is created at the world origin and automatically selected.
-
Define the volume affected by the kill field by doing one of the following:
- To delete particles outside a volume, select a
in the field container's
attributes, and then scale, rotate, and translate the field. The field's wireframe
representation in the viewport indicates the volume that will be affected.
- To delete particles inside a volume, do the same as above and also make sure to uncheck
.
- To affect all particles everywhere, uncheck
in the
attribute group.
-
Define the criteria for deleting particles
- To delete particles based on the accumulated time spent inside the field's volume,
make sure that
is set to
and then adjust the
attributes.
- To delete particles based on their
droplet value, set
to
and adjust the
attributes.
For more information about these settings, see
Bifröst Kill Field attributes.
You can use more than one kill field, but there are some issues to be aware of:
- Each particle can have only one life span. If multiple fields are set to delete based
on age, then only one of the
settings are used.
- If two fields are set to delete based on life span and they overlap, then particles
age twice as fast in their intersection. In addition, note that two or more fields
with
turned on will always overlap. Even if only one of them has
turned on, they will still almost always overlap.
To remove a kill field, you can either disconnect it in the
or simply delete it.