base class — PyObjectPlus
Proxy to Blender bone structure. All fields are read-only and comply to RNA names. All space attribute correspond to the rest pose.
bone name.
Type: | string |
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true when the bone head is struck to the parent’s tail.
Type: | boolean |
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true when bone doesn’t inherit rotation or scale from parent bone.
Type: | boolean |
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true when bone inherits scaling from parent bone.
Type: | boolean |
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number of B-bone segments.
Type: | integer |
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bone rotation around head-tail axis.
Type: | float |
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location of head end of the bone in parent bone space.
Type: | vector [x, y, z] |
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location of head end of the bone in parent bone space.
Type: | vector [x, y, z] |
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bone length.
Type: | float |
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location of head end of the bone in armature space.
Type: | vector [x, y, z] |
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location of tail end of the bone in armature space.
Type: | vector [x, y, z] |
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matrix of the bone head in armature space.
Type: | matrix [4][4] |
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Note
This matrix has no scale part.
rotation matrix of the bone in parent bone space.
Type: | matrix [3][3] |
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parent bone, or None for root bone.
Type: | BL_ArmatureBone |
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list of bone’s children.
Type: | list of BL_ArmatureBone |
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