BL_Shader(PyObjectPlus)
base class — PyObjectPlus
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class bge.types.BL_Shader(PyObjectPlus)
BL_Shader GLSL shaders.
TODO - Description
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setUniformfv(name, fList)
Set a uniform with a list of float values
Parameters: |
- name (string) – the uniform name
- fList (list[float]) – a list (2, 3 or 4 elements) of float values
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delSource()
Clear the shader. Use this method before the source is changed with setSource.
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getFragmentProg()
Returns the fragment program.
Returns: | The fragment program. |
Return type: | string |
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getVertexProg()
Get the vertex program.
Returns: | The vertex program. |
Return type: | string |
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isValid()
Check if the shader is valid.
Returns: | True if the shader is valid |
Return type: | boolean |
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setAttrib(enum)
Set attribute location. (The parameter is ignored a.t.m. and the value of “tangent” is always used.)
Parameters: | enum (integer) – attribute location value |
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setNumberOfPasses(max_pass)
Set the maximum number of passes. Not used a.t.m.
Parameters: | max_pass (integer) – the maximum number of passes |
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setSampler(name, index)
Set uniform texture sample index.
Parameters: |
- name (string) – Uniform name
- index (integer) – Texture sample index.
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setSource(vertexProgram, fragmentProgram)
Set the vertex and fragment programs
Parameters: |
- vertexProgram (string) – Vertex program
- fragmentProgram (string) – Fragment program
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setUniform1f(name, fx)
Set a uniform with 1 float value.
Parameters: |
- name (string) – the uniform name
- fx (float) – Uniform value
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setUniform1i(name, ix)
Set a uniform with an integer value.
Parameters: |
- name (string) – the uniform name
- ix (integer) – the uniform value
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setUniform2f(name, fx, fy)
Set a uniform with 2 float values
Parameters: |
- name (string) – the uniform name
- fx (float) – first float value
- fy (float) – second float value
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setUniform2i(name, ix, iy)
Set a uniform with 2 integer values
Parameters: |
- name (string) – the uniform name
- ix (integer) – first integer value
- iy (integer) – second integer value
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setUniform3f(name, fx, fy, fz)
Set a uniform with 3 float values.
Parameters: |
- name (string) – the uniform name
- fx (float) – first float value
- fy (float) – second float value
- fz (float) – third float value
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setUniform3i(name, ix, iy, iz)
Set a uniform with 3 integer values
Parameters: |
- name (string) – the uniform name
- ix (integer) – first integer value
- iy (integer) – second integer value
- iz (integer) – third integer value
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setUniform4f(name, fx, fy, fz, fw)
Set a uniform with 4 float values.
Parameters: |
- name (string) – the uniform name
- fx (float) – first float value
- fy (float) – second float value
- fz (float) – third float value
- fw (float) – fourth float value
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setUniform4i(name, ix, iy, iz, iw)
Set a uniform with 4 integer values
Parameters: |
- name (string) – the uniform name
- ix (integer) – first integer value
- iy (integer) – second integer value
- iz (integer) – third integer value
- iw (integer) – fourth integer value
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setUniformDef(name, type)
Define a new uniform
Parameters: |
- name (string) – the uniform name
- type (UNI_NONE, UNI_INT, UNI_FLOAT, UNI_INT2, UNI_FLOAT2, UNI_INT3, UNI_FLOAT3, UNI_INT4, UNI_FLOAT4, UNI_MAT3, UNI_MAT4, UNI_MAX) – uniform type
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setUniformMatrix3(name, mat, transpose)
Set a uniform with a 3x3 matrix value
Parameters: |
- name (string) – the uniform name
- mat (3x3 matrix) – A 3x3 matrix [[f, f, f], [f, f, f], [f, f, f]]
- transpose (boolean) – set to True to transpose the matrix
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setUniformMatrix4(name, mat, transpose)
Set a uniform with a 4x4 matrix value
Parameters: |
- name (string) – the uniform name
- mat (4x4 matrix) – A 4x4 matrix [[f, f, f, f], [f, f, f, f], [f, f, f, f], [f, f, f, f]]
- transpose (boolean) – set to True to transpose the matrix
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setUniformiv(name, iList)
Set a uniform with a list of integer values
Parameters: |
- name (string) – the uniform name
- iList (list[integer]) – a list (2, 3 or 4 elements) of integer values
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validate()
Validate the shader object.