base class — SCA_IActuator
The object actuator (“Motion Actuator”) applies force, torque, displacement, angular displacement, velocity, or angular velocity to an object. Servo control allows to regulate force to achieve a certain speed target.
The force applied by the actuator.
Type: | list [x, y, z] |
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A flag specifying if the force is local.
Type: | boolean |
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The torque applied by the actuator.
Type: | list [x, y, z] |
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A flag specifying if the torque is local.
Type: | boolean |
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The displacement vector applied by the actuator.
Type: | list [x, y, z] |
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A flag specifying if the dLoc is local.
Type: | boolean |
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The angular displacement vector applied by the actuator
Type: | list [x, y, z] |
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Note
Since the displacement is applied every frame, you must adjust the displacement based on the frame rate, or you game experience will depend on the player’s computer speed.
A flag specifying if the dRot is local.
Type: | boolean |
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The linear velocity applied by the actuator.
Type: | list [x, y, z] |
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A flag specifying if the linear velocity is local.
Type: | boolean |
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Note
This is the target speed for servo controllers.
The angular velocity applied by the actuator.
Type: | list [x, y, z] |
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A flag specifying if the angular velocity is local.
Type: | boolean |
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The damping parameter of the servo controller.
Type: | short |
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The min/max force limit along the X axis and activates or deactivates the limits in the servo controller.
Type: | list [min(float), max(float), bool] |
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The min/max force limit along the Y axis and activates or deactivates the limits in the servo controller.
Type: | list [min(float), max(float), bool] |
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The min/max force limit along the Z axis and activates or deactivates the limits in the servo controller.
Type: | list [min(float), max(float), bool] |
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The PID coefficients of the servo controller.
Type: | list of floats [proportional, integral, derivate] |
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The object that is used as reference to compute the velocity for the servo controller.
Type: | KX_GameObject or None |
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