base class — SCA_ISensor
A ray sensor detects the first object in a given direction.
The property the ray is looking for.
| Type: | string |
|---|
The distance of the ray.
| Type: | float |
|---|
Whether or not to look for a material (false = property).
| Type: | boolean |
|---|
Whether or not to use XRay.
| Type: | boolean |
|---|
The game object that was hit by the ray. (read-only).
| Type: | KX_GameObject |
|---|
The position (in worldcoordinates) where the object was hit by the ray. (read-only).
| Type: | list [x, y, z] |
|---|
The normal (in worldcoordinates) of the object at the location where the object was hit by the ray. (read-only).
| Type: | list [x, y, z] |
|---|
The material of the object in the face hit by the ray. (read-only).
| Type: | string |
|---|
The direction from the ray (in worldcoordinates). (read-only).
| Type: | list [x, y, z] |
|---|
The axis the ray is pointing on.
| Type: | integer from 0 to 5 |
|---|