base class — SCA_ISensor
A keyboard sensor detects player key presses.
See module bge.events for keycode values.
The key code this sensor is looking for.
Type: | keycode from bge.events module |
---|
The key code for the first modifier this sensor is looking for.
Type: | keycode from bge.events module |
---|
The key code for the second modifier this sensor is looking for.
Type: | keycode from bge.events module |
---|
The name of the property that indicates whether or not to log keystrokes as a string.
Type: | string |
---|
The name of the property that receives keystrokes in case in case a string is logged.
Type: | string |
---|
Flag to determine whether or not to accept all keys.
Type: | boolean |
---|
a list of pressed keys that have either been pressed, or just released, or are active this frame. (read-only).
Type: | list [[keycode, status], ...] |
---|
Get the status of a key.
Parameters: | keycode (integer) – The code that represents the key you want to get the state of, use one of these constants |
---|---|
Returns: | The state of the given key, can be one of these constants |
Return type: | int |