Make active spline closed/opened loop
| Parameters: | direction (enum in [‘CYCLIC_U’, ‘CYCLIC_V’], (optional)) – Direction, Direction to make surface cyclic in |
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(De)select first of visible part of each NURBS
(De)select last of visible part of each NURBS
Delete selected control points or segments
| Parameters: | type (enum in [‘VERT’, ‘SEGMENT’], (optional)) – Type, Which elements to delete |
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Duplicate selected control points
Duplicate curve and move
| Parameters: |
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Extrude selected control point(s)
| Parameters: | mode (enum in [‘INIT’, ‘DUMMY’, ‘TRANSLATION’, ‘ROTATION’, ‘RESIZE’, ‘SKIN_RESIZE’, ‘TOSPHERE’, ‘SHEAR’, ‘BEND’, ‘SHRINKFATTEN’, ‘TILT’, ‘TRACKBALL’, ‘PUSHPULL’, ‘CREASE’, ‘MIRROR’, ‘BONE_SIZE’, ‘BONE_ENVELOPE’, ‘CURVE_SHRINKFATTEN’, ‘MASK_SHRINKFATTEN’, ‘BONE_ROLL’, ‘TIME_TRANSLATE’, ‘TIME_SLIDE’, ‘TIME_SCALE’, ‘TIME_EXTEND’, ‘BAKE_TIME’, ‘BWEIGHT’, ‘ALIGN’, ‘EDGESLIDE’, ‘SEQSLIDE’], (optional)) – Mode |
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Extrude curve and move result
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Set type of handles for selected control points
| Parameters: | type (enum in [‘AUTOMATIC’, ‘VECTOR’, ‘ALIGNED’, ‘FREE_ALIGN’, ‘TOGGLE_FREE_ALIGN’], (optional)) – Type, Spline type |
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Hide (un)selected control points
| Parameters: | unselected (boolean, (optional)) – Unselected, Hide unselected rather than selected |
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Join two curves by their selected ends
Match texture space to object’s bounding box
Recalculate the direction of selected handles
| Parameters: | calc_length (boolean, (optional)) – Length, Recalculate handle length |
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Construct a Bezier Circle
| Parameters: |
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Construct a Bezier Curve
| Parameters: |
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Construct a Nurbs Circle
| Parameters: |
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Construct a Nurbs Curve
| Parameters: |
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Construct a Path
| Parameters: |
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Set per-point radius which is used for bevel tapering
| Parameters: | radius (float in [0, inf], (optional)) – Radius |
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Show again hidden control points
(De)select all control points
| Parameters: | action (enum in [‘TOGGLE’, ‘SELECT’, ‘DESELECT’, ‘INVERT’], (optional)) – Action, Selection action to execute
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Reduce current selection by deselecting boundary elements
Select all control points linked to active one
Select all control points linked to already selected ones
| Parameters: | deselect (boolean, (optional)) – Deselect, Deselect linked control points rather than selecting them |
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Select control points directly linked to already selected ones
Select control points following already selected ones along the curves
Deselect every other vertex
| Parameters: | nth (int in [2, inf], (optional)) – Nth Selection |
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Select control points preceding already selected ones along the curves
Randomly select some control points
| Parameters: |
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Select a row of control points including active one
Separate selected points from connected unselected points into a new object
Set shading to flat
Set shading to smooth
Flatten angles of selected points
Interpolate radii of selected points
Interpolate tilt of selected points
Interpolate weight of selected points
Extrude selected boundary row around pivot point and current view axis
| Parameters: |
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Set type of active spline
| Parameters: |
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Set softbody goal weight for selected points
| Parameters: | weight (float in [0, 1], (optional)) – Weight |
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Split off selected points from connected unselected points
Subdivide selected segments
| Parameters: | number_cuts (int in [1, inf], (optional)) – Number of cuts |
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Switch direction of selected splines
Clear the tilt of selected control points
Add a new control point (linked to only selected end-curve one, if any)
| Parameters: | location (float array of 3 items in [-inf, inf], (optional)) – Location, Location to add new vertex at |
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