Add a node to the active tree and link to an existing socket
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Add a file node to the current node editor
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Add a mask node to the current node editor
| Parameters: | name (string, (optional, never None)) – Name, Datablock name to assign |
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Add a node to the active tree
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Add a reroute node
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Add a node to the active tree
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Attach active node to a frame
Fit the background image to the view
Move Node backdrop
Use mouse to sample background image
Zoom in/out the background image
| Parameters: | factor (float in [0, 10], (optional)) – Factor |
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Copies selected nodes to the clipboard
Pastes nodes from the clipboard to the active node tree
Toggle collapsed nodes and hide unused sockets
| File: | startup/bl_operators/node.py:246 |
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Delete selected nodes
Delete nodes; will reconnect nodes as if deletion was muted
Detach selected nodes from parents
Detach nodes, move and attach to frame
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Duplicate selected nodes
| Parameters: | keep_inputs (boolean, (optional)) – Keep Inputs, Keep the input links to duplicated nodes |
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Duplicate selected nodes and move them
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Duplicate selected nodes keeping input links and move them
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Search for named node and allow to select and activate it
| Parameters: | prev (boolean, (optional)) – Previous |
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Edit node group
| Parameters: | exit (boolean, (optional)) – Exit |
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Insert selected nodes into a node group
Make group from selected nodes
Separate selected nodes from the node group
| Parameters: | type (enum in [‘COPY’, ‘MOVE’], (optional)) – Type
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Ungroup selected nodes
Toggle unused node socket display
Toggle hiding of selected nodes
Attach selected nodes to a new common frame
Use the mouse to create a link between two nodes
| Parameters: | detach (boolean, (optional)) – Detach, Detach and redirect existing links |
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Makes a link between selected output in input sockets
| Parameters: | replace (boolean, (optional)) – Replace, Replace socket connections with the new links |
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Link to viewer node
Use the mouse to cut (remove) some links
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Remove all links to selected nodes, and try to connect neighbor nodes together
Move a node to detach links
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Move a node to detach links
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Toggle muting of the nodes
Create a new node tree
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Add or remove a Node Color Preset
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Copy color to all selected nodes
Toggle option buttons display for selected nodes
Add a new input to a file output node
| Parameters: | file_path (string, (optional, never None)) – File Path, Sub-path of the output file |
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Move the active input of a file output node up or down the list
| Parameters: | direction (enum in [‘UP’, ‘DOWN’], (optional)) – Direction |
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Remove active input from a file output node
Detach selected nodes
Attach selected nodes
Toggle preview display for selected nodes
Toggles the properties panel display
Read all render layers of current scene, in full sample
Read all render layers of all used scenes
Render current scene, when input node’s layer has been changed
Resize a node
Select the node under the cursor
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(De)select all nodes
| Parameters: | action (enum in [‘TOGGLE’, ‘SELECT’, ‘DESELECT’, ‘INVERT’], (optional)) – Action, Selection action to execute
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Use box selection to select nodes
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Use circle selection to select nodes
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Select nodes using lasso selection
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Select node and link it to a viewer node
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Select nodes linked from the selected ones
Select nodes linked to the selected ones
Select all the nodes of the same type
Activate and view same node type, step by step
| Parameters: | prev (boolean, (optional)) – Previous |
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Update shader script node with new sockets and options from the script
Toggles tool shelf display
Move nodes and attach to frame
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Go to parent node tree
| File: | startup/bl_operators/node.py:276 |
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Add an input or output socket to the current node tree
| Parameters: | in_out (enum in [‘IN’, ‘OUT’], (optional)) – Socket Type |
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Move a socket up or down in the current node tree’s sockets stack
| Parameters: | direction (enum in [‘UP’, ‘DOWN’], (optional)) – Direction |
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Remove an input or output socket to the current node tree
Resize view so you can see all nodes
Resize view so you can see selected nodes
Set the boundaries for viewer operations
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