Align selected UV vertices to an axis
| Parameters: | axis (enum in [‘ALIGN_S’, ‘ALIGN_T’, ‘ALIGN_U’, ‘ALIGN_AUTO’, ‘ALIGN_X’, ‘ALIGN_Y’], (optional)) – Axis, Axis to align UV locations on
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Average the size of separate UV islands, based on their area in 3D space
Select UV vertices using circle selection
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Project the UV vertices of the mesh over the six faces of a cube
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Set 2D cursor location
| Parameters: | location (float array of 2 items in [-inf, inf], (optional)) – Location, Cursor location in normalized (0.0-1.0) coordinates |
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Project the UV vertices of the mesh over the curved wall of a cylinder
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Export UV layout to file
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Follow UVs from active quads along continuous face loops
| Parameters: | mode (enum in [‘EVEN’, ‘LENGTH’, ‘LENGTH_AVERAGE’], (optional)) – Edge Length Mode, Method to space UV edge loops
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| File: | startup/bl_operators/uvcalc_follow_active.py:244 |
Hide (un)selected UV vertices
| Parameters: | unselected (boolean, (optional)) – Unselected, Hide unselected rather than selected |
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Pack each faces UV’s into the UV bounds
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Mark selected UV edges as seams
Reduce UV stretching by relaxing angles
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Transform all islands so that they fill up the UV space as much as possible
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Set/clear selected UV vertices as anchored between multiple unwrap operations
| Parameters: | clear (boolean, (optional)) – Clear, Clear pinning for the selection instead of setting it |
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Project the UV vertices of the mesh as seen in current 3D view
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Selected UV vertices that are within a radius of each other are welded together
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Reset UV projection
Reveal all hidden UV vertices
Set mesh seams according to island setup in the UV editor
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Select UV vertices
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Change selection of all UV vertices
| Parameters: | action (enum in [‘TOGGLE’, ‘SELECT’, ‘DESELECT’, ‘INVERT’], (optional)) – Action, Selection action to execute
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Select UV vertices using border selection
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Select UVs using lasso selection
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Deselect UV vertices at the boundary of each selection region
Select all UV vertices linked to the active UV map
| Parameters: | extend (boolean, (optional)) – Extend, Extend selection rather than clearing the existing selection |
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Select all UV vertices linked under the mouse
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Select a loop of connected UV vertices
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Select more UV vertices connected to initial selection
Select all pinned UV vertices
Select only entirely selected faces
This script projection unwraps the selected faces of a mesh (it operates on all selected mesh objects, and can be used to unwrap selected faces, or all faces)
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Snap cursor to target type
| Parameters: | target (enum in [‘PIXELS’, ‘SELECTED’], (optional)) – Target, Target to snap the selected UVs to |
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Snap selected UV vertices to target type
| Parameters: | target (enum in [‘PIXELS’, ‘CURSOR’, ‘CURSOR_OFFSET’, ‘ADJACENT_UNSELECTED’], (optional)) – Target, Target to snap the selected UVs to |
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Project the UV vertices of the mesh over the curved surface of a sphere
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Stitch selected UV vertices by proximity
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Set UV image tile coordinates
| Parameters: | tile (int array of 2 items in [0, inf], (optional)) – Tile, Tile coordinate |
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Unwrap the mesh of the object being edited
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Weld selected UV vertices together