Add a new background image
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Remove a background image from the 3D view
| Parameters: | index (int in [0, inf], (optional)) – Index, Background image index to remove |
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Set camera view to active view
Move the camera so selected objects are framed
Clear the boundaries of the border render and disable border render
Set the view clipping border
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Selected objects are saved in a temp file
Set the location of the 3D cursor
Dolly in/out in the view
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Extrude individual elements and move
| File: | startup/bl_operators/view3d.py:36 |
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Extrude and move along normals
| File: | startup/bl_operators/view3d.py:106 |
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Extrude and move along individual normals
| File: | startup/bl_operators/view3d.py:123 |
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Enable the transform manipulator for use
| Parameters: |
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Interactively fly around the scene
Start game engine
Toggle layer(s) visibility
| Parameters: |
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Toggle display of selected object(s) separately and centered in view
Manipulate selected item by axis
| Parameters: |
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Move the view
Interactively navigate around the scene (uses the mode (walk/fly) preference)
Pan and rotate the view with the 3D mouse
Orbit the view using the 3D mouse
Orbit and zoom the view using the 3D mouse
Pan the view with the 3D mouse
Set the active object as the active camera for this view or scene
Contents of copy buffer gets pasted
Toggles the properties panel display
Set the boundaries of the border render and enable border render
| Parameters: |
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Rotate the view
Interactive ruler
Activate/select item(s)
| Parameters: |
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Select items using border selection
| Parameters: |
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Select items using circle selection
| Parameters: |
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Select items using lasso selection
| Parameters: |
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Menu object selection
| Parameters: |
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Select element under the mouse, deselect everything is there’s nothing under the mouse
| Parameters: |
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| File: |
Undocumented
Snap cursor to active item
Snap cursor to the Center
Snap cursor to nearest grid division
Snap cursor to center of selected item(s)
Snap selected item(s) to cursor
| Parameters: | use_offset (boolean, (optional)) – Offset |
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Snap selected item(s) to nearest grid division
Toggles tool shelf display
View all objects in scene
| Parameters: |
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Center the camera view
Center the view so that the cursor is in the middle of the view
Center the view lock offset
Center the view to the Z-depth position under the mouse cursor
Clear all view locking
Lock the view to the active object/bone
Orbit the view
| Parameters: | type (enum in [‘ORBITLEFT’, ‘ORBITRIGHT’, ‘ORBITUP’, ‘ORBITDOWN’], (optional)) – Orbit, Direction of View Orbit
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Pan the view
| Parameters: | type (enum in [‘PANLEFT’, ‘PANRIGHT’, ‘PANUP’, ‘PANDOWN’], (optional)) – Pan, Direction of View Pan
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Switch the current view from perspective/orthographic projection
Roll the view
| Parameters: | angle (float in [-inf, inf], (optional)) – Roll |
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Move the view to the selection center
| Parameters: | use_all_regions (boolean, (optional)) – All Regions, View selected for all regions |
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Use a preset viewpoint
| Parameters: |
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Interactively walk around the scene
Zoom in/out in the view
| Parameters: |
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Zoom in the view to the nearest object contained in the border
| Parameters: |
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Match the camera to 1:1 to the render output