base class — bpy_struct
Cloth simulation settings for an object
Air has normally some thickness which slows falling things down
| Type: | float in [0, 10], default 0.0 |
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Wrinkle coefficient (higher = less smaller but more big wrinkles)
| Type: | float in [0, 10000], default 0.0 |
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Maximum bending stiffness value
| Type: | float in [0, 10000], default 0.0 |
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| Type: | float in [0, 1], default 0.0 |
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| Type: | EffectorWeights, (readonly) |
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Default Goal (vertex target position) value, when no Vertex Group used
| Type: | float in [0, 1], default 0.0 |
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Goal (vertex target position) friction
| Type: | float in [0, 50], default 0.0 |
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Goal maximum, vertex group weights are scaled to match this range
| Type: | float in [0, 1], default 0.0 |
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Goal minimum, vertex group weights are scaled to match this range
| Type: | float in [0, 1], default 0.0 |
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Goal (vertex target position) spring stiffness
| Type: | float in [0, 0.999], default 0.0 |
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Gravity or external force vector
| Type: | float array of 3 items in [-100, 100], default (0.0, 0.0, 0.0) |
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| Type: | float in [0, 1], default 0.0 |
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Mass of cloth material
| Type: | float in [0, 10], default 0.0 |
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Pin (vertex target position) spring stiffness
| Type: | float in [0, 50], default 0.0 |
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Start simulation a number of frames earlier to let the cloth settle in
| Type: | int in [0, 300000], default 0 |
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Quality of the simulation in steps per frame (higher is better quality but slower)
| Type: | int in [4, 80], default 0 |
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Maximum sewing force
| Type: | float in [0, 10000], default 0.0 |
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Max amount to shrink cloth by
| Type: | float in [0, 1], default 0.0 |
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Min amount to shrink cloth by
| Type: | float in [0, 1], default 0.0 |
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Damping of cloth velocity (higher = more smooth, less jiggling)
| Type: | float in [0, 50], default 0.0 |
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Overall stiffness of structure
| Type: | float in [0, 10000], default 0.0 |
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Maximum structural stiffness value
| Type: | float in [0, 10000], default 0.0 |
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Enable pinning of cloth vertices to other objects/positions
| Type: | boolean, default False |
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Pulls loose edges together
| Type: | boolean, default False |
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If enabled, stiffness can be scaled along a weight painted vertex group
| Type: | boolean, default False |
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Damp velocity to help cloth reach the resting position faster (1.0 = no damping, 0.0 = fully dampened)
| Type: | float in [0, 1], default 0.0 |
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Vertex group for fine control over bending stiffness
| Type: | string, default “”, (never None) |
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Vertex Group for pinning of vertices
| Type: | string, default “”, (never None) |
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Vertex Group for shrinking cloth
| Type: | string, default “”, (never None) |
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Vertex group for fine control over structural stiffness
| Type: | string, default “”, (never None) |
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Inherited Properties
Inherited Functions
References