base classes — bpy_struct, ID, NodeTree
Node tree consisting of linked nodes used for compositing
Max size of a tile (smaller values gives better distribution of multiple threads, but more overhead)
Type: | enum in [‘32’, ‘64’, ‘128’, ‘256’, ‘512’, ‘1024’], default ‘32’ |
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Quality when editing
Type: | enum in [‘HIGH’, ‘MEDIUM’, ‘LOW’], default ‘HIGH’ |
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Quality when rendering
Type: | enum in [‘HIGH’, ‘MEDIUM’, ‘LOW’], default ‘HIGH’ |
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Enable buffering of group nodes
Type: | boolean, default False |
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Enable GPU calculations
Type: | boolean, default False |
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Use two pass execution during editing: first calculate fast nodes, second pass calculate all nodes
Type: | boolean, default False |
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Use boundaries for viewer nodes and composite backdrop
Type: | boolean, default False |
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Inherited Properties
Inherited Functions