base classes — bpy_struct, PropertyGroup
When using volume rendering, assume volume has the same density everywhere (not using any textures), for faster rendering
| Type: | boolean, default False |
|---|
Use multiple importance sampling for this material, disabling may reduce overall noise for large objects that emit little light compared to other light sources
| Type: | boolean, default True |
|---|
Use transparent shadows for this material if it contains a Transparent BSDF, disabling will render faster but not give accurate shadows
| Type: | boolean, default True |
|---|
Inherited Properties
Inherited Functions
References