base class — bpy_struct
Raytraced reflection settings for a Material datablock
Maximum allowed number of light inter-reflections
Type: | int in [0, 32767], default 0 |
---|
Maximum distance of reflected rays (reflections further than this range fade to sky color or material color)
Type: | float in [0, 10000], default 0.0 |
---|
The color that rays with no intersection within the Max Distance take (material color can be best for indoor scenes, sky color for outdoor)
Type: | enum in [‘FADE_TO_SKY’, ‘FADE_TO_MATERIAL’], default ‘FADE_TO_SKY’ |
---|
Power of Fresnel for mirror reflection
Type: | float in [0, 5], default 0.0 |
---|
Blending factor for Fresnel
Type: | float in [0, 5], default 0.0 |
---|
The shape of the reflection, from 0.0 (circular) to 1.0 (fully stretched along the tangent
Type: | float in [0, 1], default 0.0 |
---|
The shininess of the reflection (values < 1.0 give diffuse, blurry reflections)
Type: | float in [0, 1], default 0.0 |
---|
Number of cone samples averaged for blurry reflections
Type: | int in [0, 1024], default 0 |
---|
Threshold for adaptive sampling (if a sample contributes less than this amount [as a percentage], sampling is stopped)
Type: | float in [0, 1], default 0.0 |
---|
Amount of mirror reflection for raytrace
Type: | float in [0, 1], default 0.0 |
---|
Enable raytraced reflections
Type: | boolean, default False |
---|
Inherited Properties
Inherited Functions
References