base class — bpy_struct
Strand settings for a Material datablock
Worldspace distance over which to blend in the surface normal
| Type: | float in [0, 10], default 0.0 |
|---|
Start size of strands in pixels or Blender units
| Type: | float in [0, inf], default 0.0 |
|---|
Positive values make strands rounder, negative ones make strands spiky
| Type: | float in [-0.9, 0.9], default 0.0 |
|---|
Minimum size of strands in pixels
| Type: | float in [0.001, 10], default 0.0 |
|---|
End size of strands in pixels or Blender units
| Type: | float in [0, inf], default 0.0 |
|---|
Use Blender units for widths instead of pixels
| Type: | boolean, default False |
|---|
Make diffuse shading more similar to shading the surface
| Type: | boolean, default False, (readonly) |
|---|
Use direction of strands as normal for tangent-shading
| Type: | boolean, default False |
|---|
Name of UV map to override
| Type: | string, default “”, (never None) |
|---|
Transparency along the width of the strand
| Type: | float in [0, 2], default 0.0 |
|---|
Inherited Properties
Inherited Functions
References