base class — bpy_struct
Per-vertex skin data for use with the Skin modifier
Radius of the skin
| Type: | float array of 2 items in [-inf, inf], default (0.0, 0.0) |
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If vertex has multiple adjacent edges, it is hulled to them directly
| Type: | boolean, default False |
|---|
Vertex is a root for rotation calculations and armature generation
| Type: | boolean, default False |
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Inherited Properties
Inherited Functions
References