base class — bpy_struct
UV map with assigned image textures in a Mesh datablock
Set the map as active for display and editing
| Type: | boolean, default False |
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Set the map as active for cloning
| Type: | boolean, default False |
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Set the map as active for rendering
| Type: | boolean, default False |
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| Type: | bpy_prop_collection of MeshTextureFace, (readonly) |
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Name of UV map
| Type: | string, default “”, (never None) |
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Inherited Properties
Inherited Functions
References