base classes — bpy_struct, Modifier
Generate a new surface with regular topology that follows the shape of the input mesh
| Type: | enum in [‘BLOCKS’, ‘SMOOTH’, ‘SHARP’], default ‘BLOCKS’ |
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Resolution of the octree; higher values give finer details
| Type: | int in [1, 12], default 0 |
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The ratio of the largest dimension of the model over the size of the grid
| Type: | float in [0, 0.99], default 0.0 |
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Tolerance for outliers; lower values filter noise while higher values will reproduce edges closer to the input
| Type: | float in [-inf, inf], default 0.0 |
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If removing disconnected pieces, minimum size of components to preserve as a ratio of the number of polygons in the largest component
| Type: | float in [0, 1], default 0.0 |
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| Type: | boolean, default False |
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Output faces with smooth shading rather than flat shaded
| Type: | boolean, default False |
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Inherited Properties
Inherited Functions