base classes — bpy_struct, Modifier
Revolve edges
Angle of revolution
| Type: | float in [-inf, inf], default 0.0 |
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Screw axis
| Type: | enum in [‘X’, ‘Y’, ‘Z’], default ‘X’ |
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Number of times to apply the screw operation
| Type: | int in [1, 10000], default 0 |
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Number of steps in the revolution
| Type: | int in [2, 10000], default 0 |
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Offset the revolution along its axis
| Type: | float in [-inf, inf], default 0.0 |
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Number of steps in the revolution
| Type: | int in [2, 10000], default 0 |
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Calculate the order of edges (needed for meshes, but not curves)
| Type: | boolean, default False |
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Flip normals of lathed faces
| Type: | boolean, default False |
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Use the distance between the objects to make a screw
| Type: | boolean, default False |
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Output faces with smooth shading rather than flat shaded
| Type: | boolean, default False |
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Stretch the U coordinates between 0-1 when UV’s are present
| Type: | boolean, default False |
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Stretch the V coordinates between 0-1 when UV’s are present
| Type: | boolean, default False |
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Inherited Properties
Inherited Functions