base classes — bpy_struct, Node, NodeInternal, ShaderNode
Maximum value for clipping
| Type: | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Minimum value for clipping
| Type: | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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| Type: | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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| Type: | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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| Type: | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Whether to use maximum clipping value
| Type: | boolean, default False |
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Whether to use minimum clipping value
| Type: | boolean, default False |
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Type of vector that the mapping transforms
| Type: | enum in [‘TEXTURE’, ‘POINT’, ‘VECTOR’, ‘NORMAL’], default ‘POINT’ |
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True if a registered node type
| Returns: | Result |
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| Return type: | boolean |
Input socket template
| Parameters: | index (int in [0, inf]) – Index |
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| Returns: | result |
| Return type: | NodeInternalSocketTemplate |
Output socket template
| Parameters: | index (int in [0, inf]) – Index |
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| Returns: | result |
| Return type: | NodeInternalSocketTemplate |
Inherited Properties
Inherited Functions