base classes — bpy_struct, Node, NodeInternal, ShaderNode
Space of the input normal
| Type: | enum in [‘TANGENT’, ‘OBJECT’, ‘WORLD’, ‘BLENDER_OBJECT’, ‘BLENDER_WORLD’], default ‘TANGENT’ |
|---|
UV Map for tangent space maps
| Type: | string, default “”, (never None) |
|---|
True if a registered node type
| Returns: | Result |
|---|---|
| Return type: | boolean |
Input socket template
| Parameters: | index (int in [0, inf]) – Index |
|---|---|
| Returns: | result |
| Return type: | NodeInternalSocketTemplate |
Output socket template
| Parameters: | index (int in [0, inf]) – Index |
|---|---|
| Returns: | result |
| Return type: | NodeInternalSocketTemplate |
Inherited Properties
Inherited Functions