base classes — bpy_struct, Node, NodeInternal, ShaderNode
Color mapping settings
| Type: | ColorMapping, (readonly, never None) |
|---|
Image file color space
| Type: | enum in [‘COLOR’, ‘NONE’], default ‘NONE’ |
|---|
Parameters defining which layer, pass and frame of the image is displayed
| Type: | ImageUser, (readonly, never None) |
|---|
Texture interpolation
| Type: | enum in [‘Linear’, ‘Closest’, ‘Cubic’, ‘Smart’], default ‘Linear’ |
|---|
Method to project 2D image on object with a 3D texture vector
| Type: | enum in [‘FLAT’, ‘BOX’], default ‘FLAT’ |
|---|
For box projection, amount of blend to use between sides
| Type: | float in [0, 1], default 0.0 |
|---|
Texture coordinate mapping settings
| Type: | TexMapping, (readonly, never None) |
|---|
True if a registered node type
| Returns: | Result |
|---|---|
| Return type: | boolean |
Input socket template
| Parameters: | index (int in [0, inf]) – Index |
|---|---|
| Returns: | result |
| Return type: | NodeInternalSocketTemplate |
Output socket template
| Parameters: | index (int in [0, inf]) – Index |
|---|---|
| Returns: | result |
| Return type: | NodeInternalSocketTemplate |
Inherited Properties
Inherited Functions