base classes — bpy_struct, Node, NodeInternal, ShaderNode
Color mapping settings
| Type: | ColorMapping, (readonly, never None) |
|---|
| Type: | enum in [‘MULTIFRACTAL’, ‘RIDGED_MULTIFRACTAL’, ‘HYBRID_MULTIFRACTAL’, ‘FBM’, ‘HETERO_TERRAIN’], default ‘MULTIFRACTAL’ |
|---|
Texture coordinate mapping settings
| Type: | TexMapping, (readonly, never None) |
|---|
True if a registered node type
| Returns: | Result |
|---|---|
| Return type: | boolean |
Input socket template
| Parameters: | index (int in [0, inf]) – Index |
|---|---|
| Returns: | result |
| Return type: | NodeInternalSocketTemplate |
Output socket template
| Parameters: | index (int in [0, inf]) – Index |
|---|---|
| Returns: | result |
| Return type: | NodeInternalSocketTemplate |
Inherited Properties
Inherited Functions