base classes — bpy_struct, Node, NodeInternal, ShaderNode
Color mapping settings
| Type: | ColorMapping, (readonly, never None) |
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Ground color that is subtly reflected in the sky
| Type: | float in [0, 1], default 0.0 |
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| Type: | enum in [‘PREETHAM’, ‘HOSEK_WILKIE’], default ‘PREETHAM’ |
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Direction from where the sun is shining
| Type: | float array of 3 items in [-inf, inf], default (0.0, 0.0, 1.0) |
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Texture coordinate mapping settings
| Type: | TexMapping, (readonly, never None) |
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Atmospheric turbidity
| Type: | float in [1, 10], default 0.0 |
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True if a registered node type
| Returns: | Result |
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| Return type: | boolean |
Input socket template
| Parameters: | index (int in [0, inf]) – Index |
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| Returns: | result |
| Return type: | NodeInternalSocketTemplate |
Output socket template
| Parameters: | index (int in [0, inf]) – Index |
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| Returns: | result |
| Return type: | NodeInternalSocketTemplate |
Inherited Properties
Inherited Functions