base classes — bpy_struct, Node, NodeInternal, ShaderNode
Space to convert from
Type: | enum in [‘WORLD’, ‘OBJECT’, ‘CAMERA’], default ‘WORLD’ |
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Space to convert to
Type: | enum in [‘WORLD’, ‘OBJECT’, ‘CAMERA’], default ‘WORLD’ |
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Type: | enum in [‘POINT’, ‘VECTOR’, ‘NORMAL’], default ‘VECTOR’ |
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True if a registered node type
Returns: | Result |
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Return type: | boolean |
Input socket template
Parameters: | index (int in [0, inf]) – Index |
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Returns: | result |
Return type: | NodeInternalSocketTemplate |
Output socket template
Parameters: | index (int in [0, inf]) – Index |
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Returns: | result |
Return type: | NodeInternalSocketTemplate |
Inherited Properties
Inherited Functions