base class — bpy_struct
UV editor data for the image editor space
Type of stretch to draw
Type: | enum in [‘ANGLE’, ‘AREA’], default ‘ANGLE’ |
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Draw type for drawing UV edges
Type: | enum in [‘OUTLINE’, ‘DASH’, ‘BLACK’, ‘WHITE’], default ‘OUTLINE’ |
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Constraint to stay within the image bounds while editing
Type: | boolean, default False |
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Draw faces over the image
Type: | boolean, default False |
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Draw edges after modifiers are applied
Type: | boolean, default False |
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Display UV coordinates from 0.0 to 1.0 rather than in pixels
Type: | boolean, default False |
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Draw other selected objects that share the same image
Type: | boolean, default False |
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Draw UV edges anti-aliased
Type: | boolean, default False |
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Draw faces colored according to the difference in shape between UVs and their 3D coordinates (blue for low distortion, red for high distortion)
Type: | boolean, default False |
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Automatically select also UVs sharing the same vertex as the ones being selected
Type: | enum in [‘DISABLED’, ‘SHARED_LOCATION’, ‘SHARED_VERTEX’], default ‘SHARED_LOCATION’ |
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Continuously unwrap the selected UV island while transforming pinned vertices
Type: | boolean, default False |
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Snap UVs to pixel locations while editing
Type: | boolean, default False |
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Inherited Properties
Inherited Functions
References