base class — bpy_struct
Light used for OpenGL lighting in solid draw mode
Diffuse color of the OpenGL light
| Type: | float array of 3 items in [0, inf], default (0.0, 0.0, 0.0) |
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Direction that the OpenGL light is shining
| Type: | float array of 3 items in [-inf, inf], default (0.0, 1.0, 0.0) |
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Color of the light’s specular highlight
| Type: | float array of 3 items in [0, inf], default (0.0, 0.0, 0.0) |
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Enable this OpenGL light in solid draw mode
| Type: | boolean, default False |
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Inherited Properties
Inherited Functions
References