Relevant to Blender v2.31
#include "plugin.h" /* Texture name */ char name[24]= ""; #define NR_TYPES 3 char stnames[NR_TYPES][16]= {"Intens","Color", "Bump"}; /* Structure for buttons, * butcode name default min max 0 */ VarStruct varstr[]= { {NUM|FLO, "Const 1", 1.7, -1.0, 1.0, ""}, }; typedef struct Cast { float a; } Cast; float result[8]; float cfra; int plugin_tex_doit(int, Cast*, float*, float*, float*); /* Fixed Functions */ int plugin_tex_getversion(void) { return B_PLUGIN_VERSION; } void plugin_but_changed(int but) { } void plugin_init(void) { } void plugin_getinfo(PluginInfo *info) { info->name= name; info->stypes= NR_TYPES; info->nvars= sizeof(varstr)/sizeof(VarStruct); info->snames= stnames[0]; info->result= result; info->cfra= &cfra; info->varstr= varstr; info->init= plugin_init; info->tex_doit= (TexDoit) plugin_tex_doit; info->callback= plugin_but_changed; } int plugin_tex_doit(int stype, Cast *cast, float *texvec, float *dxt, float *dyt) { if (stype == 1) { return 1; } if (stype == 2) { return 2; } return 0; }