Chapter 40. Transformations

Transformation is a piece of code that defines how data on the input is transformed into that on the output on its way through the component.

Each transformation graph consists of components. All components process data during the graph run. Some of all components process data using so called transformation.

[Note]Note

Remember that transformation graph and transformation itself are different notions. Transformation graph consists of components, edges, metadata, connections, lookup tables, sequences, parameters, and notes whereas transformation is defined as an attribute of a component and is used by the component. Unlike transformation graph, transformation is a piece of code that is executed during graph execution.

Any transformation can be defined by defining one of the following three attributes:

In some transforming components, transformation is required, in others, it is only optional.

Each transformation can always be written in Java, mostly transformation can also be written in Clover Transformation Language.

For a table overview of components that allow or require a transformation see Transformations Overview.

See Part X, CTL2 - CloverETL Transformation Language for details about Clover Transformation Language.

See Defining Transformations for more detailed information about transformations.