propclass/colldet.h
00001 /* 00002 Crystal Space Entity Layer 00003 Copyright (C) 2001 PlaneShift Team ([email protected], 00004 Copyright (C) 2001-2003 by Jorrit Tyberghein 00005 00006 This library is free software; you can redistribute it and/or 00007 modify it under the terms of the GNU Library General Public 00008 License as published by the Free Software Foundation; either 00009 version 2 of the License, or (at your option) any later version. 00010 00011 This library is distributed in the hope that it will be useful, 00012 but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00014 Library General Public License for more details. 00015 00016 You should have received a copy of the GNU Library General Public 00017 License along with this library; if not, write to the Free 00018 Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00019 */ 00020 00021 /* 00022 * This code is heavily based on pslinmove from the PlaneShift project. 00023 * Thanks a lot for making this! 00024 */ 00025 00026 #ifndef __CEL_PF_COLL_DET__ 00027 #define __CEL_PF_COLL_DET__ 00028 00029 #include "cstypes.h" 00030 #include "csutil/scf.h" 00031 #include "csutil/strhash.h" 00032 00033 00034 SCF_VERSION (iPcCollisionDetection, 0, 0, 1); 00035 00043 struct iPcCollisionDetection : public iBase 00044 { 00053 virtual bool Init (const csVector3& body, const csVector3& legs, 00054 const csVector3& shift)=0; 00055 00056 virtual bool Init ()=0; 00057 00061 virtual bool IsOnGround () const = 0; 00062 00064 virtual void SetOnGround (bool flag) = 0; 00065 00066 virtual void UseCD(bool flag) = 0; 00067 00072 virtual bool AdjustForCollisions (csVector3& oldpos, 00073 csVector3& newpos, 00074 csVector3& vel, 00075 float delta, 00076 iMovable* movable) = 0; 00077 virtual bool QueryRevert() = 0; 00078 }; 00079 00080 #endif 00081
Generated for CEL: Crystal Entity Layer by doxygen 1.4.7