CEL

Public API Reference

propclass/gravity.h

00001 /*
00002     Crystal Space Entity Layer
00003     Copyright (C) 2001 by Jorrit Tyberghein
00004   
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009   
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014   
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00018 */
00019 
00020 #ifndef __CEL_PF_GRAVITY__
00021 #define __CEL_PF_GRAVITY__
00022 
00023 #include "cstypes.h"
00024 #include "csutil/scf.h"
00025 
00026 struct iCollider;
00027 struct iPcMesh;
00028 struct iPcMovable;
00029 struct iPcSolid;
00030 class csVector3;
00031 
00044 struct iPcGravity : public virtual iBase
00045 {
00046   SCF_INTERFACE (iPcGravity, 0, 0, 1);
00047 
00053   virtual void CreateGravityCollider (iPcMesh* mesh) = 0;
00054 
00058   virtual void CreateGravityCollider (const csVector3& dim,
00059         const csVector3& offs) = 0;
00060 
00065   virtual iCollider* GetGravityCollider () = 0;
00066 
00071   virtual void SetMovable (iPcMovable* movable) = 0;
00075   virtual iPcMovable* GetMovable () = 0;
00076 
00082   virtual void SetSolid (iPcSolid* solid) = 0;
00086   virtual iPcSolid* GetSolid () = 0;
00087 
00091   virtual void SetWeight (float w) = 0;
00095   virtual float GetWeight () const = 0;
00096 
00100   virtual void ClearForces () = 0;
00104   virtual void ClearPermanentForces () = 0;
00108   virtual void ResetSpeed () = 0;
00112   virtual void ApplyForce (const csVector3& force, float time) = 0;
00116   virtual void ApplyPermanentForce (const csVector3& force) = 0;
00117 
00122   virtual bool IsResting () const = 0;
00123 
00127   virtual void SetActive (bool activate) = 0;
00131   virtual bool IsActive () const = 0;
00132 };
00133 
00134 #endif // __CEL_PF_GRAVITY__
00135 

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