propclass/sound.h
00001 /* 00002 Crystal Space Entity Layer 00003 Copyright (C) 2005 by Jorrit Tyberghein 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00018 */ 00019 00020 #ifndef __CEL_PF_SOUND__ 00021 #define __CEL_PF_SOUND__ 00022 00023 #include "cstypes.h" 00024 #include "csutil/scf.h" 00025 00026 struct iSndSysListener; 00027 struct iSndSysSource; 00028 00048 struct iPcSoundListener : public virtual iBase 00049 { 00050 SCF_INTERFACE (iPcSoundListener, 0, 0, 1); 00051 00053 virtual iSndSysListener* GetSoundListener () = 0; 00054 }; 00055 00056 /* 00057 * This is the sound source property class. 00058 * 00059 * This property class supports the following actions (add prefix 00060 * 'cel.action.' to get the ID of the action and add prefix 'cel.parameter.' 00061 * to get the ID of the parameter): 00062 * - Unpause: no parameters. 00063 * - Pause: no parameters. 00064 * 00065 * This property class supports the following properties (add prefix 00066 * 'cel.property.' to get the ID of the property: 00067 * - soundname (string, read/write): name of the sound that will be used. 00068 * - volume (float, read/write): 0=off, 1=normal, >1 is above normal. 00069 * - directionalradiation (float, read/write): directional radiation. 00070 * - position (vector3, read/write): position. 00071 * - minimumdistance (float, read/write): minimum play distance. 00072 * - maximumdistance (float, read/write): maximum play distance. 00073 * - loop (bool, read/write): true=loop, false=don't loop. 00074 * - follow (bool, read/write): follow own entity pcmesh (default off). 00075 * - mode (string, read/write): one of 'disable', 'relative', or 'asbolute' 00076 * (default 'disable'). This is the 3D mode of the sound source. 00077 */ 00078 struct iPcSoundSource : public virtual iBase 00079 { 00080 SCF_INTERFACE (iPcSoundSource, 0, 0, 1); 00081 00083 virtual iSndSysSource* GetSoundSource () = 0; 00084 00086 virtual void SetSoundName (const char* name) = 0; 00088 virtual const char* GetSoundName () const = 0; 00093 virtual void SetMode (const char* modename) = 0; 00098 virtual const char* GetMode () const = 0; 00099 }; 00100 00101 #endif // __CEL_PF_SOUND__ 00102
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