csColliderActor Member List
This is the complete list of members for csColliderActor, including all inherited members.AdjustForCollisions(const csVector3 &oldpos, csVector3 &newpos, const csVector3 &vel, float delta) | csColliderActor | |
CheckHitMeshes() const | csColliderActor | [inline] |
CheckRevertMove() const | csColliderActor | [inline] |
csColliderActor() | csColliderActor | |
EnableHitMeshes(bool hm) | csColliderActor | [inline] |
GetGravity() const | csColliderActor | [inline] |
GetHitMeshes() | csColliderActor | [inline] |
GetRotation() | csColliderActor | [inline] |
HasCD() const | csColliderActor | [inline] |
InitializeColliders(iMeshWrapper *mesh, const csVector3 &legs, const csVector3 &body, const csVector3 &shift) | csColliderActor | |
InitializeColliders(iCamera *camera, const csVector3 &legs, const csVector3 &body, const csVector3 &shift) | csColliderActor | |
IsOnGround() const | csColliderActor | [inline] |
Move(float delta, float speed, const csVector3 &velBody, const csVector3 &angularVelocity) | csColliderActor | |
SetCamera(iCamera *camera, bool adjustRotation=true) | csColliderActor | |
SetCD(bool c) | csColliderActor | [inline] |
SetCollideSystem(iCollideSystem *cdsys) | csColliderActor | [inline] |
SetEngine(iEngine *engine) | csColliderActor | [inline] |
SetGravity(float g) | csColliderActor | [inline] |
SetOnGround(bool og) | csColliderActor | [inline] |
SetRotation(const csVector3 &rot) | csColliderActor |
Generated for Crystal Space by doxygen 1.4.7