CrystalSpace

Public API Reference

csColliderActor Member List

This is the complete list of members for csColliderActor, including all inherited members.

AdjustForCollisions(const csVector3 &oldpos, csVector3 &newpos, const csVector3 &vel, float delta)csColliderActor
CheckHitMeshes() const csColliderActor [inline]
CheckRevertMove() const csColliderActor [inline]
csColliderActor()csColliderActor
EnableHitMeshes(bool hm)csColliderActor [inline]
GetGravity() const csColliderActor [inline]
GetHitMeshes()csColliderActor [inline]
GetRotation()csColliderActor [inline]
HasCD() const csColliderActor [inline]
InitializeColliders(iMeshWrapper *mesh, const csVector3 &legs, const csVector3 &body, const csVector3 &shift)csColliderActor
InitializeColliders(iCamera *camera, const csVector3 &legs, const csVector3 &body, const csVector3 &shift)csColliderActor
IsOnGround() const csColliderActor [inline]
Move(float delta, float speed, const csVector3 &velBody, const csVector3 &angularVelocity)csColliderActor
SetCamera(iCamera *camera, bool adjustRotation=true)csColliderActor
SetCD(bool c)csColliderActor [inline]
SetCollideSystem(iCollideSystem *cdsys)csColliderActor [inline]
SetEngine(iEngine *engine)csColliderActor [inline]
SetGravity(float g)csColliderActor [inline]
SetOnGround(bool og)csColliderActor [inline]
SetRotation(const csVector3 &rot)csColliderActor


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