CrystalSpace

Public API Reference

csIntersect3 Member List

This is the complete list of members for csIntersect3, including all inherited members.

BoxBox(const csBox3 &box1, const csBox3 &box2)csIntersect3 [inline, static]
BoxFrustum(const csBox3 &box, csPlane3 *frustum, uint32 inClipMask, uint32 &outClipMask)csIntersect3 [static]
BoxFrustum(const csBox3 &box, const csFrustum *frustum)csIntersect3 [static]
BoxPlane(const csBox3 &box, const csPlane3 &plane)csIntersect3 [static]
BoxPlane(const csBox3 &box, const csVector3 &normal, const csVector3 &vert)csIntersect3 [static]
BoxSegment(const csBox3 &box, const csSegment3 &segment, csVector3 &isect, float *pr=0)csIntersect3 [static]
BoxSphere(const csBox3 &box, const csVector3 &center, float sqradius)csIntersect3 [static]
BoxTriangle(const csBox3 &box, const csVector3 &tri0, const csVector3 &tri1, const csVector3 &tri2)csIntersect3 [static]
FrustumFrustum(const csFrustum &f1, const csFrustum &f2)csIntersect3 [inline, static]
FrustumFrustum(const csFrustum &f1, csVector3 *poly, int num)csIntersect3 [inline, static]
PlaneAxisPlane(const csPlane3 &p1, int nr, float pos, csPlane2 &isect)csIntersect3 [inline, static]
PlanePolygon(const csPlane3 &plane, csPoly3D *poly, csSegment3 &segment)csIntersect3 [static]
PlaneXPlane(const csPlane3 &p1, float x2, csPlane2 &isect)csIntersect3 [static]
PlaneYPlane(const csPlane3 &p1, float y2, csPlane2 &isect)csIntersect3 [static]
PlaneZPlane(const csPlane3 &p1, float z2, csPlane2 &isect)csIntersect3 [static]
SegmentAxisPlane(const csVector3 &u, const csVector3 &v, int nr, float pos, csVector3 &isect)csIntersect3 [inline, static]
SegmentFrustum(csPlane3 *planes, int num_planes, csSegment3 &seg)csIntersect3 [static]
SegmentPlane(const csVector3 &u, const csVector3 &v, const csVector3 &normal, const csVector3 &a, csVector3 &isect, float &dist)csIntersect3 [static]
SegmentPlane(const csVector3 &u, const csVector3 &v, const csPlane3 &p, csVector3 &isect, float &dist)csIntersect3 [static]
SegmentPlanes(const csVector3 &u, const csVector3 &v, const csPlane3 *planes, int length, csVector3 &isect, float &dist)csIntersect3 [static]
SegmentPolygon(const csSegment3 &seg, const csPoly3D &poly, const csPlane3 &poly_plane, csVector3 &isect)csIntersect3 [static]
SegmentTriangle(const csSegment3 &seg, const csVector3 &tr1, const csVector3 &tr2, const csVector3 &tr3, csVector3 &isect)csIntersect3 [static]
SegmentXFrustum(const csVector3 &u, const csVector3 &v, float A, csVector3 &isect)csIntersect3 [static]
SegmentXFrustum(const csSegment3 &uv, float A, csVector3 &isect)csIntersect3 [inline, static]
SegmentXPlane(const csVector3 &u, const csVector3 &v, float xval, csVector3 &isect)csIntersect3 [static]
SegmentXPlane(const csSegment3 &uv, float xval, csVector3 &isect)csIntersect3 [inline, static]
SegmentYFrustum(const csVector3 &u, const csVector3 &v, float B, csVector3 &isect)csIntersect3 [static]
SegmentYFrustum(const csSegment3 &uv, float B, csVector3 &isect)csIntersect3 [inline, static]
SegmentYPlane(const csVector3 &u, const csVector3 &v, float yval, csVector3 &isect)csIntersect3 [static]
SegmentYPlane(const csSegment3 &uv, float yval, csVector3 &isect)csIntersect3 [inline, static]
SegmentZ0Plane(const csVector3 &v1, const csVector3 &v2, csVector3 &isect)csIntersect3 [static]
SegmentZ0Plane(const csSegment3 &uv, csVector3 &isect)csIntersect3 [inline, static]
SegmentZPlane(const csVector3 &u, const csVector3 &v, float zval, csVector3 &isect)csIntersect3 [static]
SegmentZPlane(const csSegment3 &uv, float zval, csVector3 &isect)csIntersect3 [inline, static]
ThreePlanes(const csPlane3 &p1, const csPlane3 &p2, const csPlane3 &p3, csVector3 &isect)csIntersect3 [static]
TriangleTriangle(const csVector3 tri1[3], const csVector3 tri2[3])csIntersect3 [static]
TriangleTriangle(const csVector3 tri1[3], const csVector3 tri2[3], csSegment3 &isectline, bool &coplanar)csIntersect3 [static]


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