CrystalSpace

Public API Reference

csOrthoTransform Member List

This is the complete list of members for csOrthoTransform, including all inherited members.

csOrthoTransform()csOrthoTransform [inline]
csOrthoTransform(const csMatrix3 &o2t, const csVector3 &pos)csOrthoTransform [inline]
csOrthoTransform(const csTransform &t)csOrthoTransform [inline]
csReversibleTransform(const csMatrix3 &o2t, const csMatrix3 &t2o, const csVector3 &pos)csReversibleTransform [inline, protected]
csReversibleTransform()csReversibleTransform [inline]
csReversibleTransform(const csMatrix3 &o2t, const csVector3 &pos)csReversibleTransform [inline]
csReversibleTransform(const csTransform &t)csReversibleTransform [inline]
csReversibleTransform(const csReversibleTransform &t)csReversibleTransform [inline]
csTransform()csTransform [inline]
csTransform(const csMatrix3 &other2this, const csVector3 &origin_pos)csTransform [inline]
GetFront() const csTransform [inline]
GetInverse() const csReversibleTransform [inline]
GetO2T() const csTransform [inline]
GetO2TTranslation() const csTransform [inline]
GetOrigin() const csTransform [inline]
GetReflect(const csPlane3 &pl)csTransform [static]
GetRight() const csTransform [inline]
GetT2O() const csReversibleTransform [inline]
GetT2OTranslation() const csReversibleTransform [inline]
GetUp() const csTransform [inline]
Identity()csTransform [inline]
IsIdentity() const csTransform [inline]
LookAt(const csVector3 &v, const csVector3 &up)csReversibleTransform
m_o2tcsTransform [protected]
m_t2ocsReversibleTransform [protected]
operator *(const csReversibleTransform &t1, const csReversibleTransform &t2)csReversibleTransform [friend]
operator *(const csTransform &t1, const csReversibleTransform &t2)csReversibleTransform [friend]
csTransform::operator *(const csVector3 &v, const csTransform &t)csTransform [friend]
csTransform::operator *(const csTransform &t, const csVector3 &v)csTransform [friend]
csTransform::operator *(const csPlane3 &p, const csTransform &t)csTransform [friend]
csTransform::operator *(const csTransform &t, const csPlane3 &p)csTransform [friend]
csTransform::operator *(const csSphere &p, const csTransform &t)csTransform [friend]
csTransform::operator *(const csTransform &t, const csSphere &p)csTransform [friend]
csTransform::operator *(const csMatrix3 &m, const csTransform &t)csTransform [friend]
csTransform::operator *(const csTransform &t, const csMatrix3 &m)csTransform [friend]
operator *=(csReversibleTransform &t1, const csReversibleTransform &t2)csReversibleTransform [friend]
csTransform::operator *=(csVector3 &v, const csTransform &t)csTransform [friend]
csTransform::operator *=(csPlane3 &p, const csTransform &t)csTransform [friend]
csTransform::operator *=(csSphere &p, const csTransform &t)csTransform [friend]
csTransform::operator *=(csMatrix3 &m, const csTransform &t)csTransform [friend]
operator/(const csVector3 &v, const csReversibleTransform &t)csReversibleTransform [friend]
operator/(const csPlane3 &p, const csReversibleTransform &t)csReversibleTransform [friend]
operator/(const csSphere &p, const csReversibleTransform &t)csReversibleTransform [friend]
operator/(const csReversibleTransform &t1, const csReversibleTransform &t2)csReversibleTransform [friend]
operator/=(csVector3 &v, const csReversibleTransform &t)csReversibleTransform [friend]
operator/=(csPlane3 &p, const csReversibleTransform &t)csReversibleTransform [friend]
operator/=(csReversibleTransform &t1, const csReversibleTransform &t2)csReversibleTransform [friend]
Other2This(const csVector3 &v) const csTransform [inline]
Other2This(const csPlane3 &p) const csTransform
Other2This(const csPlane3 &p, const csVector3 &point, csPlane3 &result) const csTransform
Other2This(const csSphere &s) const csTransform
Other2ThisRelative(const csVector3 &v) const csTransform [inline]
Other2ThisRelative(const csPlane3 &p) const csTransform
RotateOther(const csVector3 &v, float angle)csReversibleTransform
RotateOther(const csMatrix3 &m)csReversibleTransform [inline]
RotateThis(const csVector3 &v, float angle)csReversibleTransform
RotateThis(const csMatrix3 &m)csReversibleTransform [inline]
SetO2T(const csMatrix3 &m)csOrthoTransform [inline, virtual]
SetO2TTranslation(const csVector3 &v)csTransform [inline, virtual]
SetOrigin(const csVector3 &v)csTransform [inline]
SetT2O(const csMatrix3 &m)csOrthoTransform [inline, virtual]
This2Other(const csVector3 &v) const csReversibleTransform [inline]
This2Other(const csPlane3 &p) const csReversibleTransform
This2Other(const csPlane3 &p, const csVector3 &point, csPlane3 &result) const csReversibleTransform
This2Other(const csSphere &s) const csReversibleTransform
This2OtherRelative(const csVector3 &v) const csReversibleTransform [inline]
This2OtherRelative(const csPlane3 &p) const csReversibleTransform
Translate(const csVector3 &v)csTransform [inline]
v_o2tcsTransform [protected]
~csTransform()csTransform [inline, virtual]


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